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Adding keyboard shortcuts to elements

It's really easy to add keyboard shortcuts in the template:

<textarea (keydown.ctrl.enter)="doSomething()"></textarea>
    

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Bonus

<input (keydown.enter)="...">
    <input (keydown.a)="...">
    <input (keydown.esc)="...">
    <input (keydown.shift.esc)="...">
    <input (keydown.control)="...">
    <input (keydown.alt)="...">
    <input (keydown.meta)="...">
    <input (keydown.9)="...">
    <input (keydown.tab)="...">
    <input (keydown.backspace)="...">
    <input (keydown.arrowup)="...">
    <input (keydown.shift.arrowdown)="...">
    <input (keydown.shift.control.z)="...">
    <input (keydown.f4)="...">
    

Getting components of different types with ViewChild

It's possible to use @ViewChild (also @ViewChildren and @ContentChild/Children) to query for components of different types using dependency injection.

In the example below we can use @ViewChildren(Base) to get instances of Foo and Bar.

abstract class Base {}
    
    @Component({
      selector: 'foo',
      providers: [{ provide: Base, useExisting: Foo }]
    })
    class Foo extends Base {}
    
    @Component({
      selector: 'bar',
      providers: [{ provide: Base, useExisting: Bar }]
    })
    class Bar extends Base {}
    
    // Now we can require both types of components using Base.
    @Component({ template: `<foo></foo><bar></bar>` })
    class AppComponent {
      @ViewChildren(Base) components: QueryList<Base>;
    }
    

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Loader Component

You can create own helper component and use it instead of *ngIf.

@Component({
      selector: 'loader',
      template: `
        <ng-content *ngIf="!loading else showLoader"></ng-content>
        <ng-template #showLoader>🕚 Wait 10 seconds!</ng-template>
      `
    })
    class LoaderComponent {
      @Input() loading: boolean;
    }
    

For usage example:

<loader [loading]="isLoading">🦊 🦄 🐉</loader>
    

Note that the content will be eagerly evaluated, e.g. in the snippet below destroy-the-world will be created before the loading even starts:

<loader [loading]="isLoading"><destroy-the-world></destroy-the-world></loader>
    

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hammerjs-gestures

To act upon swipes, pans, and pinhces as well as the other mobile gestures, you can use hammerjs with HostListener decorator, or an event binding,

npm install hammerjs
    
@HostListener('swiperight')
    public swiperight(): void {
      // Run code when a user swipes to the right
    }
    

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Bonus

Here are samples on how to use all of the hammerjs event bindings, you can use these events with a HostListener as well:

  <!-- pan events -->
      <div (pan)="logEvent($event)"></div>
      <div (panstart)="logEvent($event)"></div>
      <div (panmove)="logEvent($event)"></div>
      <div (panend)="logEvent($event)"></div>
      <div (pancancel)="logEvent($event)"></div>
      <div (panleft)="logEvent($event)"></div>
      <div (panright)="logEvent($event)"></div>
      <div (panup)="logEvent($event)"></div>
      <div (pandown)="logEvent($event)"></div>
    
      <!-- pinch events -->
      <div (pinch)="logEvent($event)"></div>
      <div (pinchstart)="logEvent($event)"></div>
      <div (pinchmove)="logEvent($event)"></div>
      <div (pinchend)="logEvent($event)"></div>
      <div (pinchcancel)="logEvent($event)"></div>
      <div (pinchin)="logEvent($event)"></div>
      <div (pinchout)="logEvent($event)"></div>
    
      <!-- press events -->
      <div (press)="logEvent($event)"></div>
      <div (pressup)="logEvent($event)"></div>
    
      <!-- rotate events -->
      <div (rotate)="logEvent($event)"></div>
      <div (rotatestart)="logEvent($event)"></div>
      <div (rotatemove)="logEvent($event)"></div>
      <div (rotateend)="logEvent($event)"></div>
      <div (rotatecancel)="logEvent($event)"></div>
    
      <!-- swipe events -->
      <div (swipe)="logEvent($event)"></div>
      <div (swipeleft)="logEvent($event)"></div>
      <div (swiperight)="logEvent($event)"></div>
      <div (swipeup)="logEvent($event)"></div>
      <div (swipedown)="logEvent($event)"></div>
    
      <!-- tap event -->
      <div (tap)="logEvent($event)"></div>
    

ng-content

With ng-content you can pass any elements to a component.
This simplifies creating reusable components.

@Component({
      selector: 'wrapper',
      template: `
        <div class="wrapper">
          <ng-content></ng-content>
        </div>
      `,
    })
    export class Wrapper {}
    
<wrapper>
      <h1>Hello World!</h1>
    </wrapper>
    

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trackBy in for loops

To avoid the expensive operations, we can help Angular to track which items added or removed i.e. customize the default tracking algorithm by providing a trackBy option to NgForOf.

So you can provide your custom trackBy function that will return unique identifier for each iterated item.
For example, some key value of the item. If this key value matches the previous one, then Angular won't detect changes.

trackBy takes a function that has index and item args.

@Component({
      selector: 'my-app',
      template: `
        <ul>
          <li *ngFor="let item of items; trackBy: trackByFn">{{item.id}}</li>
        </ul>
      `
    })
    export class AppComponent { 
      trackByFn(index, item) {
        return item.id;
      }
    }
    

If trackBy is given, Angular tracks changes by the return value of the function.

Now when you change the collection, Angular can track which items have been added or removed according to the unique identifier and create/destroy only changed items.

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