Every rendered angular component is wrapped in a host element (which is the same as component's selector).
It is possible to bind properties and attributes of host element using @HostBinding decorators, e.g.
import { Component, HostBinding } from '@angular/core';
@Component({
selector: 'my-app',
template: `
<div>Use the input below to select host background-color:</div>
<input type="color" [(ngModel)]="color">
`,
styles: [
`:host { display: block; height: 100px; }`
]
})
export class AppComponent {
@HostBinding('style.background') color = '#ff9900';
}
Generally we get one service instance per the whole application.
It is also possible to create an instance of service per component or directive.
@Component({
selector: 'provide',
template: '<ng-content></ng-content>',
providers: [ Service ]
})
export class ProvideComponent {}
@Directive({
selector: '[provide]',
providers: [ Service ]
})
export class ProvideDirective {}
It's possible to use @ViewChild
(also @ViewChildren
and @ContentChild/Children
) to query for components of different types using dependency injection.
In the example below we can use @ViewChildren(Base)
to get instances of Foo
and Bar
.
abstract class Base {}
@Component({
selector: 'foo',
providers: [{ provide: Base, useExisting: Foo }]
})
class Foo extends Base {}
@Component({
selector: 'bar',
providers: [{ provide: Base, useExisting: Bar }]
})
class Bar extends Base {}
// Now we can require both types of components using Base.
@Component({ template: `<foo></foo><bar></bar>` })
class AppComponent {
@ViewChildren(Base) components: QueryList<Base>;
}
It is possible to add global event listeners in your Components/Directives with HostListener
. Angular will take care of unsubscribing once your directive is destroyed.
@Directive({
selector: '[rightClicker]'
})
export class ShortcutsDirective {
@HostListener('window:keydown.ArrowRight')
doImportantThings() {
console.log('You pressed right');
}
}
You can have multiple bindings:
@HostListener('window:keydown.ArrowRight')
@HostListener('window:keydown.PageDown')
next() {
console.log('Next')
}
You can also pass params:
@HostListener('window:keydown.ArrowRight', '$event.target')
next(target) {
console.log('Pressed right on this element: ' + target)
}
You can create own helper component and use it instead of *ngIf
.
@Component({
selector: 'loader',
template: `
<ng-content *ngIf="!loading else showLoader"></ng-content>
<ng-template #showLoader>🕚 Wait 10 seconds!</ng-template>
`
})
class LoaderComponent {
@Input() loading: boolean;
}
For usage example:
<loader [loading]="isLoading">🦊 🦄 🐉</loader>
Note that the content will be eagerly evaluated, e.g. in the snippet below
destroy-the-world
will be created before the loading even starts:
<loader [loading]="isLoading"><destroy-the-world></destroy-the-world></loader>
In certain cases @Input
and @Output
properties can be named differently than the actual inputs and outputs.
<div
pagination
paginationShowFirst="true"
(paginationPageChanged)="onPageChanged($event)">
</div>
@Directive({ selector: '[pagination]'})
class PaginationComponent {
@Input('paginationShowFirst')
showFirst: boolean = true;
@Output('paginationPageChanged')
pageChanged = new EventEmitter();
}
Note: Use this wisely, see StyleGuide recommedation
To act upon swipes, pans, and pinhces as well as the other mobile gestures, you can use hammerjs
with HostListener
decorator, or an event binding,
npm install hammerjs
@HostListener('swiperight')
public swiperight(): void {
// Run code when a user swipes to the right
}
Here are samples on how to use all of the hammerjs
event bindings, you can use these events with a HostListener
as well:
<!-- pan events -->
<div (pan)="logEvent($event)"></div>
<div (panstart)="logEvent($event)"></div>
<div (panmove)="logEvent($event)"></div>
<div (panend)="logEvent($event)"></div>
<div (pancancel)="logEvent($event)"></div>
<div (panleft)="logEvent($event)"></div>
<div (panright)="logEvent($event)"></div>
<div (panup)="logEvent($event)"></div>
<div (pandown)="logEvent($event)"></div>
<!-- pinch events -->
<div (pinch)="logEvent($event)"></div>
<div (pinchstart)="logEvent($event)"></div>
<div (pinchmove)="logEvent($event)"></div>
<div (pinchend)="logEvent($event)"></div>
<div (pinchcancel)="logEvent($event)"></div>
<div (pinchin)="logEvent($event)"></div>
<div (pinchout)="logEvent($event)"></div>
<!-- press events -->
<div (press)="logEvent($event)"></div>
<div (pressup)="logEvent($event)"></div>
<!-- rotate events -->
<div (rotate)="logEvent($event)"></div>
<div (rotatestart)="logEvent($event)"></div>
<div (rotatemove)="logEvent($event)"></div>
<div (rotateend)="logEvent($event)"></div>
<div (rotatecancel)="logEvent($event)"></div>
<!-- swipe events -->
<div (swipe)="logEvent($event)"></div>
<div (swipeleft)="logEvent($event)"></div>
<div (swiperight)="logEvent($event)"></div>
<div (swipeup)="logEvent($event)"></div>
<div (swipedown)="logEvent($event)"></div>
<!-- tap event -->
<div (tap)="logEvent($event)"></div>
With ng-content
you can pass any elements to a component.
This simplifies creating reusable components.
@Component({
selector: 'wrapper',
template: `
<div class="wrapper">
<ng-content></ng-content>
</div>
`,
})
export class Wrapper {}
<wrapper>
<h1>Hello World!</h1>
</wrapper>
To avoid the expensive operations, we can help Angular to track which items added or removed i.e. customize the default tracking algorithm by providing a trackBy option to NgForOf.
So you can provide your custom trackBy function that will return unique identifier for each iterated item.
For example, some key value of the item. If this key value matches the previous one, then Angular won't detect changes.
trackBy takes a function that has index and item args.
@Component({
selector: 'my-app',
template: `
<ul>
<li *ngFor="let item of items; trackBy: trackByFn">{{item.id}}</li>
</ul>
`
})
export class AppComponent {
trackByFn(index, item) {
return item.id;
}
}
If trackBy is given, Angular tracks changes by the return value of the function.
Now when you change the collection, Angular can track which items have been added or removed according to the unique identifier and create/destroy only changed items.